[ Video ]
[ About ]
動画データを分割して、それぞれをひん曲げる。
Split and bend the video.
元動画:https://www.pexels.com/video/drawing-a-large-heart-figure-on-the-sand-of-a-seashore-3094026/
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | #pragma once #include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	cv::VideoCapture cap; 	cv::Size cap_size; 	ofImage image; 	cv::Mat frame; 	vector<ofMesh> mesh_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(255); 	ofEnableDepthTest(); 	this->cap.open("D:\\MP4\\video5.mp4"); 	this->cap_size = cv::Size(1280, 720); 	this->image.allocate(this->cap_size.width, this->cap_size.height, OF_IMAGE_COLOR); 	this->frame = cv::Mat(cv::Size(this->image.getWidth(), this->image.getHeight()), CV_MAKETYPE(CV_8UC3, this->image.getPixels().getNumChannels()), this->image.getPixels().getData(), 0); } //-------------------------------------------------------------- void ofApp::update() { 	cv::Mat src; 	this->cap >> src; 	if (src.empty()) { 		this->cap.set(cv::CAP_PROP_POS_FRAMES, 0); 		return; 	} 	cv::cvtColor(src, src, cv::COLOR_BGR2RGB); 	cv::resize(src, this->frame, this->cap_size); 	this->image.update(); 	this->mesh_list.clear(); 	int x_span = 80; 	int y_span = 5; 	for (int x = this->cap_size.width * -0.5; x < this->cap_size.width * 0.5; x += x_span) { 		ofMesh mesh; 		for (int y = this->cap_size.height * -0.5; y < this->cap_size.height * 0.5; y += y_span) { 			int index = mesh.getNumVertices(); 			float z = ofMap(ofNoise(x * 0.01, y * 0.0015 + ofGetFrameNum() * 0.02), 0, 1, -100, 100); 			float next_z = ofMap(ofNoise(x * 0.01, (y + y_span) * 0.0015 + ofGetFrameNum() * 0.02), 0, 1, -100, 100); 			mesh.addVertex(glm::vec3(x, y, z)); 			mesh.addVertex(glm::vec3(x + x_span, y, z)); 			mesh.addVertex(glm::vec3(x + x_span, y + y_span, next_z)); 			mesh.addVertex(glm::vec3(x, y + y_span, next_z)); 			mesh.addTexCoord(glm::vec3(x + this->cap_size.width  * 0.5, y + this->cap_size.height * 0.5, 0)); 			mesh.addTexCoord(glm::vec3(x + x_span + this->cap_size.width  * 0.5, y + this->cap_size.height * 0.5, 0)); 			mesh.addTexCoord(glm::vec3(x + x_span + this->cap_size.width  * 0.5, y + y_span + this->cap_size.height * 0.5, 0)); 			mesh.addTexCoord(glm::vec3(x + this->cap_size.width  * 0.5, y + y_span + this->cap_size.height * 0.5, 0)); 			mesh.addIndex(index + 0); mesh.addIndex(index + 1); mesh.addIndex(index + 2); 			mesh.addIndex(index + 0); mesh.addIndex(index + 2); mesh.addIndex(index + 3); 		} 		this->mesh_list.push_back(mesh); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	for (auto& mesh : this->mesh_list) { 		this->image.bind(); 		mesh.draw(); 		this->image.unbind(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |