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デジタル数字のランダムウォーク。
Random walk of digital number.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void draw_digital(glm::vec2 location, int number_index, ofColor color); void draw_hexagon(glm::vec2 location, float deg, ofColor color); vector<pair<glm::vec2, int>> number_list; vector<vector<int>> route_info_list; vector<int> index_list; float hexagon_height; float hexagon_width; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); this->hexagon_height = 16; this->hexagon_width = 6; for (float x = 36; x <= ofGetWidth() - 36; x += this->hexagon_height * 1.5) { for (float y = 36; y <= ofGetHeight() - 36; y += this->hexagon_height * 3) { this->number_list.push_back(make_pair(glm::vec2(x, y), 0)); } } for (auto& number : this->number_list) { vector<int> route_info = vector<int>(); int index = -1; for (auto& other : this->number_list) { index++; if (number == other) { continue; } if (abs(number.first.x - other.first.x) <= this->hexagon_height * 1.5 && abs(number.first.y - other.first.y) <= this->hexagon_height * 3) { route_info.push_back(index); } } this->route_info_list.push_back(route_info); } for (int i = 0; i < 10; i++) { this->index_list.push_back((int)ofRandom(this->number_list.size())); } } //-------------------------------------------------------------- void ofApp::update() { for (int i = 0; i < this->index_list.size(); i++) { int next_index = this->route_info_list[this->index_list[i]][(int)ofRandom(this->route_info_list[this->index_list[i]].size())]; for (int k = 0; k < this->route_info_list[this->index_list[i]].size(); k++) { if (this->number_list[next_index].second <= 0) { this->number_list[next_index].second = 60; this->index_list[i] = next_index; break; } } } for (int i = 0; i < this->number_list.size(); i++) { if (this->number_list[i].second > 0) { this->number_list[i].second -= 3; } } } //-------------------------------------------------------------- void ofApp::draw() { for (auto& number : this->number_list) { if (number.second > 0) { int number_index = ofMap(ofNoise(glm::vec3(number.first * 0.05, ofGetFrameNum() * 0.01)), 0, 1, 0, 10); this->draw_digital(number.first, number_index, number.second > 30 ? ofColor(39) : ofColor(ofMap(number.second, 0, 30, 239, 39))); } } } //-------------------------------------------------------------- void ofApp::draw_digital(glm::vec2 location, int number_index, ofColor color) { vector<pair<glm::vec2, float>> part_list = { make_pair<glm::vec2, float>(location + glm::vec2(0, -this->hexagon_height), 90), make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * -0.5, this->hexagon_height * 0.5), 0), make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * 0.5, this->hexagon_height * 0.5), 0), make_pair<glm::vec2, float>(location + glm::vec2(0, 0), 90), make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * -0.5, this->hexagon_height * -0.5), 0), make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * 0.5, this->hexagon_height * -0.5), 0), make_pair<glm::vec2, float>(location + glm::vec2(0, this->hexagon_height), 90) }; vector<vector<int>> index_list = { { 0, 1, 2, 4, 5, 6 }, { 2, 5 }, { 0, 1, 3, 5, 6 }, { 0, 2, 3, 5, 6 }, { 2, 3, 4, 5 }, { 0, 2, 3, 4, 6 }, { 0, 1, 2, 3, 4, 6 }, { 0, 2, 5 }, { 0, 1, 2, 3, 4, 5, 6 }, { 0, 2, 3, 4, 5, 6 }, }; for (auto& index : index_list[number_index]) { this->draw_hexagon(part_list[index].first, part_list[index].second, color); } } //-------------------------------------------------------------- void ofApp::draw_hexagon(glm::vec2 location, float deg, ofColor color) { ofPushMatrix(); ofTranslate(location); ofRotate(deg); vector<glm::vec2> vertices; vertices.push_back(glm::vec2(this->hexagon_width * -0.4, this->hexagon_height * -0.4)); vertices.push_back(glm::vec2(this->hexagon_width * -0.4, this->hexagon_height * 0.4)); vertices.push_back(glm::vec2(0, this->hexagon_height * 0.5)); vertices.push_back(glm::vec2(this->hexagon_width * 0.4, this->hexagon_height * 0.4)); vertices.push_back(glm::vec2(this->hexagon_width * 0.4, this->hexagon_height * -0.4)); vertices.push_back(glm::vec2(0, this->hexagon_height * -0.5)); ofFill(); ofSetColor(color); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(239); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofPopMatrix(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |