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数字の帯。
Numbered band.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<ofPath> path_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); //ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); ofEnableDepthTest(); ofTrueTypeFont font; font.loadFont("fonts/Kazesawa-Bold.ttf", 28, true, true, true); string word = "01234567890123456789"; for (int i = 0; i < (int)word.size(); i++) { this->path_list.push_back(font.getCharacterAsPoints(word[i], true, false)); } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); int y = 0; auto noise_param = glm::vec2(ofRandom(1000), ofRandom(1000)); for (auto radius = 150; radius < 250; radius += 5) { ofPushMatrix(); ofRotateX(ofMap(ofNoise(noise_param.x + radius * 0.0025, ofGetFrameNum() * 0.001), 0, 1, -360, 360)); ofRotateZ(ofMap(ofNoise(noise_param.y + radius * 0.0025, ofGetFrameNum() * 0.001), 0, 1, -360, 360)); for (int deg = 0; deg < 360; deg += 5) { auto location = glm::vec3(0, y, -radius); auto rotation_y = glm::rotate(glm::mat4(), (float)(deg * DEG_TO_RAD), glm::vec3(0, 1, 0)); location = glm::vec4(location, 0) * rotation_y; ofPushMatrix(); ofTranslate(location); ofRotateY(180 - deg); ofRotateX(180); int noise_index = ofMap(ofNoise(location.x * 0.008, location.y * 0.008, location.z * 0.008, ofGetFrameNum() * 0.03), 0, 1, 0, path_list.size()); int tmp_size = (2 * radius * PI) / 48; auto outline = path_list[noise_index].getOutline(); ofSetColor(39); ofFill(); ofBeginShape(); for (int line_index = 0; line_index < outline.size(); line_index++) { if (line_index != 0) { ofNextContour(true); } auto vertices = outline[line_index].getVertices(); for (int i = 0; i < vertices.size(); i++) { ofVertex((vertices[i] / 28 * tmp_size) + glm::vec2(tmp_size * -0.5, tmp_size * 0.5)); } } ofEndShape(true); ofSetColor(239); ofNoFill(); ofBeginShape(); for (int line_index = 0; line_index < outline.size(); line_index++) { if (line_index != 0) { ofNextContour(true); } auto vertices = outline[line_index].getVertices(); for (int i = 0; i < vertices.size(); i++) { ofVertex((vertices[i] / 28 * tmp_size) + glm::vec2(tmp_size * -0.5, tmp_size * 0.5)); } } ofEndShape(true); ofPopMatrix(); } ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |