[ Video ]
[ About ]
ワードなランダムウォーカー。
Wordy random walker.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofTrueTypeFont font; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetColor(255); ofEnableDepthTest(); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 12, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); int radius = 80; for (int i = 0; i < 50; i++) { int start_deg = ofGetFrameNum() * ofRandom(1, 3); auto noise_location = glm::vec3(ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + i * 3) * 0.005), 0, 1, -300, 300), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + i * 3) * 0.005), 0, 1, -300, 300), 0); auto tmp_location = glm::vec3(0, 0, -radius); for (int deg = start_deg; deg < start_deg + 180; deg += 15) { auto rotation_y = glm::rotate(glm::mat4(), (float)(deg * DEG_TO_RAD), glm::vec3(0, 1, 0)); auto location = noise_location + glm::vec4(tmp_location, 0) * rotation_y; ofPushMatrix(); ofTranslate(location); ofRotateY(180 - deg); char noise_value = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.001), 0, 1, 'A', 'Z'); this->font.drawString({ noise_value }, 0, 0); ofPopMatrix(); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |