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パラレルキャプチャ。
Parallel capture.
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#pragma once #include "ofMain.h" #include "opencv2/opencv.hpp" #include "ofxBox2d.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; cv::VideoCapture cap; cv::Size cap_size; int number_of_frames; vector<cv::Mat> frame_list; ofImage image; cv::Mat frame; ofMesh mesh; vector<glm::vec3> draw_location_list; vector<int> draw_index_list; ofxBox2d box2d; vector<shared_ptr<ofxBox2dRect>> box2d_rect_list; vector<int> box2d_frame_index_list; vector<float> box2d_life_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(255); ofSetLineWidth(3); this->cap.open("D:\\MP4\\Pexels Videos 2441067.mp4"); this->cap_size = cv::Size(128, 72); this->image.allocate(this->cap_size.width, this->cap_size.height, OF_IMAGE_COLOR); this->frame = cv::Mat(cv::Size(this->image.getWidth(), this->image.getHeight()), CV_MAKETYPE(CV_8UC3, this->image.getPixels().getNumChannels()), this->image.getPixels().getData(), 0); int skip_frame = 24 * 120; this->number_of_frames = this->cap.get(cv::CAP_PROP_FRAME_COUNT) - skip_frame; this->cap.set(cv::CAP_PROP_POS_FRAMES, skip_frame); for (int i = 0; i < this->number_of_frames; i++) { cv::Mat src, tmp; this->cap >> src; if (src.empty()) { continue; } cv::resize(src, tmp, this->cap_size); cv::cvtColor(tmp, tmp, cv::COLOR_BGR2RGB); this->frame_list.push_back(tmp); } this->mesh.addVertex(glm::vec3(this->cap_size.width * -0.5, this->cap_size.height * -0.5, 0)); this->mesh.addVertex(glm::vec3(this->cap_size.width * 0.5, this->cap_size.height * -0.5, 0)); this->mesh.addVertex(glm::vec3(this->cap_size.width * 0.5, this->cap_size.height * 0.5, 0)); this->mesh.addVertex(glm::vec3(this->cap_size.width * -0.5, this->cap_size.height * 0.5, 0)); this->mesh.addTexCoord(glm::vec3(0, 0, 0)); this->mesh.addTexCoord(glm::vec3(this->cap_size.width, 0, 0)); this->mesh.addTexCoord(glm::vec3(this->cap_size.width, this->cap_size.height, 0)); this->mesh.addTexCoord(glm::vec3(0, this->cap_size.height, 0)); this->mesh.addIndex(0); mesh.addIndex(1); mesh.addIndex(2); this->mesh.addIndex(0); mesh.addIndex(2); mesh.addIndex(3); for (int x = 40 + this->cap_size.width * 0.5; x <= ofGetWidth(); x += this->cap_size.width) { for (int y = 40 + this->cap_size.height * 0.5; y <= ofGetHeight() * 0.5; y += this->cap_size.height) { this->draw_location_list.push_back(glm::vec3(x, y, 0)); this->draw_index_list.push_back(ofRandom(this->number_of_frames)); } } this->box2d.init(); this->box2d.setGravity(0, 50); this->box2d.createBounds(); this->box2d.setFPS(60); this->box2d.registerGrabbing(); } //-------------------------------------------------------------- void ofApp::update() { for (int i = 0; i < this->draw_location_list.size(); i++) { int n = int(ofMap(ofNoise(this->draw_location_list[i].x * 0.5625 * 0.005, this->draw_location_list[i].y * 0.005, ofGetFrameNum() * 0.0005), 0, 1, 0, this->number_of_frames * 3)) % this->number_of_frames; this->draw_index_list[i] = n; } for (int i = this->box2d_rect_list.size() - 1; i > -1; i--) { this->box2d_life_list[i] -= 3; if (this->box2d_life_list[i] < 0) { this->box2d_rect_list.erase(this->box2d_rect_list.begin() + i); this->box2d_frame_index_list.erase(this->box2d_frame_index_list.begin() + i); this->box2d_life_list.erase(this->box2d_life_list.begin() + i); } } if (ofGetFrameNum() % 12 == 0) { int location_index = ofRandom(this->draw_location_list.size()); int frame_index = this->draw_index_list[location_index]; auto box2d_rect = make_shared<ofxBox2dRect>(); box2d_rect->setPhysics(0.5, 0.21, 0.4); box2d_rect->setup(this->box2d.getWorld(), this->draw_location_list[location_index].x, this->draw_location_list[location_index].y, this->cap_size.width, this->cap_size.height); this->box2d_rect_list.push_back(box2d_rect); this->box2d_frame_index_list.push_back(frame_index); this->box2d_life_list.push_back(512); } this->box2d.update(); } //-------------------------------------------------------------- void ofApp::draw() { for (int i = 0; i < this->draw_location_list.size(); i++) { this->frame_list[this->draw_index_list[i]].copyTo(this->frame); this->image.update(); ofPushMatrix(); ofTranslate(this->draw_location_list[i]); ofSetColor(255); ofFill(); this->image.bind(); mesh.draw(); this->image.unbind(); ofSetColor(39); ofNoFill(); ofDrawRectangle(this->cap_size.width * -0.5, this->cap_size.height * -0.5, this->cap_size.width, this->cap_size.height); ofPopMatrix(); } for (int i = 0; i < this->box2d_rect_list.size(); i++) { this->frame_list[this->box2d_frame_index_list[i]].copyTo(this->frame); this->image.update(); ofPushMatrix(); ofTranslate(this->box2d_rect_list[i]->getPosition()); ofRotate(this->box2d_rect_list[i]->getRotation()); auto alpha = this->box2d_life_list[i] > 255 ? 255 : this->box2d_life_list[i]; ofSetColor(255, alpha); ofFill(); this->image.bind(); mesh.draw(); this->image.unbind(); ofSetColor(39); ofNoFill(); ofDrawRectangle(this->cap_size.width * -0.5, this->cap_size.height * -0.5, this->cap_size.width, this->cap_size.height); ofPopMatrix(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |