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RGBの残像。
RGB afterimage.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofNoFill(); 	ofSetLineWidth(3); 	//ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_MULTIPLY); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofSeedRandom(39); 	this->frame.clear(); 	vector<ofColor> color_list = { ofColor(255, 0, 0), ofColor(0, 255, 0), ofColor(0, 0, 255) }; 	auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int len = 100; len <= 400; len += 150) { 		for (int i = 0; i < color_list.size(); i++) { 			auto noise_x = ofNoise(noise_seed.x, len * -0.00025 + i * 0.005 + ofGetFrameNum() * 0.0045); 			auto noise_y = ofNoise(noise_seed.y, len * -0.00025 + i * 0.005 + ofGetFrameNum() * 0.0045); 			auto noise_z = ofNoise(noise_seed.z, len * -0.00025 + i * 0.005 + ofGetFrameNum() * 0.0045); 			if (noise_x < 0.2) { noise_x = 0; } 			else if (noise_x < 0.4) { noise_x = ofMap(noise_x, 0.2, 0.4, 0, 0.5); } 			else if (noise_x < 0.6) { noise_x = 0.5; } 			else if (noise_x < 0.8) { noise_x = ofMap(noise_x, 0.6, 0.8, 0.5, 1.0); } 			else { noise_x = 1; } 			if (noise_y < 0.2) { noise_y = 0; } 			else if (noise_y < 0.4) { noise_y = ofMap(noise_y, 0.2, 0.4, 0, 0.5); } 			else if (noise_y < 0.6) { noise_y = 0.5; } 			else if (noise_y < 0.8) { noise_y = ofMap(noise_y, 0.6, 0.8, 0.5, 1.0); } 			else { noise_y = 1; } 			if (noise_z < 0.2) { noise_z = 0; } 			else if (noise_z < 0.4) { noise_z = ofMap(noise_z, 0.2, 0.4, 0, 0.5); } 			else if (noise_z < 0.6) { noise_z = 0.5; } 			else if (noise_z < 0.8) { noise_z = ofMap(noise_z, 0.6, 0.8, 0.5, 1.0); } 			else { noise_z = 1; } 			auto angle_x = ofMap(noise_x, 0, 1, -90, 90); 			auto angle_y = ofMap(noise_y, 0, 1, -90, 90); 			auto angle_z = ofMap(noise_z, 0, 1, -90, 90); 			ofSetColor(color_list[i]); 			ofPushMatrix(); 			//ofRotateZ(angle_z); 			ofRotateY(angle_y); 			ofRotateX(angle_x); 			ofDrawBox(len); 			ofPopMatrix(); 		} 	} 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |