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文字で波紋。
Ripples with Characters.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	int font_size; 	ofTrueTypeFont font; 	vector<string> words; 	vector<glm::vec2> location_list; 	vector<bool> param_list; 	vector<int> index_list; 	vector<pair<glm::vec2, float>> wave_list; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(255); 	this->font_size = 20; 	ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); 	this->font.load(font_settings); 	this->words = { 		"H", "A", "P", "P", "Y",  		"N", "E", "W", 		"Y", "E", "A", "R" 	}; 	for (int x = this->font_size * -15; x <= this->font_size * 15; x += this->font_size * 0.8) { 		for (int y = this->font_size * -15; y <= this->font_size * 15; y += this->font_size * 1.2) { 			this->location_list.push_back(glm::vec2(x - this->font_size * 0.2, y - this->font_size * 0.5)); 			this->index_list.push_back(ofRandom(this->words.size())); 			this->param_list.push_back(true); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 15 == 0) { 		auto l = glm::vec2(ofRandom(-250, 250), ofRandom(-250, 250)); 		auto f = 5; 		this->wave_list.push_back(make_pair(l, f)); 	} 	for (auto& param : this->param_list) { 		param = false; 	} 	auto max_height = 150; 	for (auto& wave : this->wave_list) { 		for (int i = 0; i < this->location_list.size(); i++) { 			auto distance = glm::distance(wave.first, this->location_list[i]); 			if (distance > wave.second - this->font_size * 1.2 && distance < wave.second + this->font_size * 1.2) { 				this->index_list[i] = (this->index_list[i] + 1) % this->words.size(); 				this->param_list[i] = true; 			} 		} 		wave.second += 12; 	} 	for (int i = this->wave_list.size() - 1; i >= 0; i--) { 		if (this->wave_list[i].second > 650) { 			this->wave_list.erase(this->wave_list.begin() + i); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int i = 0; i < this->location_list.size(); i++) { 		if (this->param_list[i]) { 			ofSetColor(0); 		} 		else { 			ofSetColor(128); 		} 		this->font.drawString(this->words[this->index_list[i]], this->location_list[i].x, this->location_list[i].y); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |