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配色デザインインスピレーションブックⅢという本を購入して参照しました。
Soft Green.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<glm::vec2> location_list; vector<float> deg_list; vector<int> param_list; vector<ofColor> color_list, color_palette; vector<int> base_color_index_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); ofSetCircleResolution(30); // 配色デザイン ソフトグリーン P114 this->color_palette.push_back(ofColor(97, 157, 110)); this->color_palette.push_back(ofColor(119, 180, 106)); this->color_palette.push_back(ofColor(143, 173, 91)); this->color_palette.push_back(ofColor(145, 195, 161)); this->color_palette.push_back(ofColor(93, 169, 145)); this->color_palette.push_back(ofColor(249, 229, 128)); this->color_palette.push_back(ofColor(131, 193, 215)); this->color_palette.push_back(ofColor(255, 255, 255)); float span = 40; for (float x = span * 1.5; x <= ofGetWidth() - span + 1.5; x += span) { for (float y = span * 1.5; y <= ofGetHeight() - span * 1.5; y += span) { this->location_list.push_back(glm::vec2(x, y)); this->deg_list.push_back(0); this->param_list.push_back(0); int base_color_index = ofRandom(this->color_palette.size() - 1); int color_index = (base_color_index + (int)ofRandom(this->color_palette.size() - 1)) % this->color_palette.size(); this->base_color_index_list.push_back(base_color_index); this->color_list.push_back(this->color_palette[color_index]); } } } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { int radius = 14; for (int i = 0; i < this->location_list.size(); i++) { this->param_list[i] = (this->param_list[i] + 12) % 360; if (this->param_list[i] == 0) { this->deg_list[i] = ofMap(ofNoise(glm::vec3(this->location_list[i] * 0.001, ofGetFrameNum() * 0.005)), 0, 1, 0, 360); int color_index = (this->base_color_index_list[i] + (int)ofRandom(this->color_palette.size() - 1)) % this->color_palette.size(); this->color_list[i] = this->color_palette[color_index]; } vector<glm::vec2> vertices; if (this->param_list[i] > 0 && this->param_list[i] < 180) { for (int deg = 0; deg < this->param_list[i]; deg += 1) { vertices.push_back(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } for (int deg = 360 - this->param_list[i]; deg < 360; deg += 1) { vertices.push_back(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } } if (this->param_list[i] >= 180 && this->param_list[i] < 360) { auto tmp_param = this->param_list[i] - 180; for (int deg = tmp_param; deg < 180; deg += 1) { vertices.push_back(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } for (int deg = 180; deg < 360 - tmp_param; deg += 1) { vertices.push_back(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } } ofPushMatrix(); ofTranslate(this->location_list[i]); ofRotate(this->deg_list[i]); ofSetColor(this->color_palette[this->base_color_index_list[i]]); ofDrawCircle(glm::vec2(), 17); ofSetColor(this->color_list[i]); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofPopMatrix(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |