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3色の砂嵐。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh base_mesh, draw_mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	auto ico_sphere = ofIcoSpherePrimitive(250, 4); 	this->base_mesh = ico_sphere.getMesh(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->draw_mesh.clear(); 	vector<ofColor> color_list = { ofColor(255, 32, 32), ofColor(32, 255, 32), ofColor(32, 32, 255) }; 	auto noise_seed = ofRandom(1000); 	for (int k = 0; k < color_list.size(); k++) { 		noise_seed += ofRandom(1000); 		for (auto v : this->base_mesh.getVertices()) { 			for (int i = 0; i < 8; i++) { 				auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0025, noise_seed + ofGetFrameNum() * 0.01)), 0, 1, -90, 90) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); 				auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0025, noise_seed + ofGetFrameNum() * 0.01)), 0, 1, -90, 90) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 				auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0025, noise_seed + ofGetFrameNum() * 0.01)), 0, 1, -90, 90) * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 				v = glm::vec4(v, 0) * rotation_z * rotation_y * rotation_x; 			} 			this->draw_mesh.addVertex(v); 			this->draw_mesh.addColor(color_list[k]); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 1.6666666666666); 	this->draw_mesh.drawVertices(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |