[ Video ]
[ About ]
文字ドーナッツ。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec3 make_point(float R, float r, float u, float v); ofEasyCam cam; vector<glm::vec3> base_location_list; vector<tuple<ofColor, glm::vec3, float>> sphere_list; // BodyColor, Location, size int number_of_sphere; ofTrueTypeFont font; string word; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetLineWidth(3); ofEnableDepthTest(); auto ico_sphere = ofIcoSpherePrimitive(1, 5); this->number_of_sphere = 1400; while (this->sphere_list.size() < this->number_of_sphere) { auto tmp_location = this->make_point(280, ofRandom(0, 50), ofRandom(360), ofRandom(360)); auto radius = this->sphere_list.size() < 110 ? ofRandom(10, 50) : ofRandom(5, 20); bool flag = true; for (int i = 0; i < this->sphere_list.size(); i++) { if (glm::distance(tmp_location, get<1>(this->sphere_list[i])) < get<2>(this->sphere_list[i]) + radius) { flag = false; break; } } if (flag) { ofColor color; color.setHsb(ofRandom(255), 200, 255); auto size = (radius * 2) / sqrt(3); this->sphere_list.push_back(make_tuple(color, tmp_location, size)); } } this->font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); this->word = "DONUT"; } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateZ(ofGetFrameNum() * 0.66666666666666666); for (int i = 0; i < this->sphere_list.size(); i++) { auto location = get<1>(this->sphere_list[i]); auto size = get<2>(this->sphere_list[i]); ofPushMatrix(); ofTranslate(location); ofRotateZ(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 5)); ofRotateY(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 5)); ofRotateX(ofRandom(360) + ofGetFrameNum() * ofRandom(1, 5)); ofPath chara_path = this->font.getCharacterAsPoints(this->word[ofRandom(this->word.size())], true, false); vector<ofPolyline> outline = chara_path.getOutline(); ofFill(); ofSetColor(255); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); auto vertices = outline[outline_index].getVertices(); for (auto& vertex : vertices) { glm::vec2 location = vertex / 100 * size; location -= glm::vec2(size * 0.5, -size * 0.5); ofVertex(location); } } ofEndShape(true); ofNoFill(); ofSetColor(0); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); auto vertices = outline[outline_index].getVertices(); for (auto& vertex : vertices) { glm::vec2 location = vertex / 100 * size; location -= glm::vec2(size * 0.5, -size * 0.5); ofVertex(location); } } ofEndShape(true); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { // 数学デッサン教室 描いて楽しむ数学たち P.31 u *= DEG_TO_RAD; v *= DEG_TO_RAD; auto x = (R + r * cos(u)) * cos(v); auto y = (R + r * cos(u)) * sin(v); auto z = r * sin(u); return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |