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ランダム・ウォーカー。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	for (int i = 0; i < 23; i++) { 		auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 		int span = 1; 		int len = ofRandom(1, span); 		for (int k = 0; k < 18; k += span) { 			ofSetColor(255, ofMap(abs(9 - k), 0, 9, 0, 255)); 			auto location = glm::vec2( 				ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + k) * 0.008), 0, 1, -350, 350), 				ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + k) * 0.008), 0, 1, -350, 350)); 			auto next = glm::vec2( 				ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + k + len) * 0.008), 0, 1, -350, 350), 				ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + k + len) * 0.008), 0, 1, -350, 350)); 			ofDrawLine(location, next); 			ofSetColor(255); 			if (k == 9) { 				ofDrawCircle(location, 2); 			} 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |