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色の渦。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(255); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	int radius_span = 5; 	int deg_span = 60; 	for (int deg = 0; deg < 360; deg += deg_span) { 		for (int radius = 30; radius < 600; radius += radius_span) { 			float circle_deg = deg + ofMap(radius, 30, 600, 0, 180); 			float next_ciecle_deg = deg + ofMap(radius + radius_span, 30, 600, 0, 180); 			this->mesh.addVertex(glm::vec3(radius * cos((circle_deg - deg_span * 0.2) * DEG_TO_RAD), radius * sin((circle_deg - deg_span * 0.2) * DEG_TO_RAD), 0)); 			this->mesh.addVertex(glm::vec3(radius * cos((circle_deg + deg_span * 0.2) * DEG_TO_RAD), radius * sin((circle_deg + deg_span * 0.2) * DEG_TO_RAD), 0)); 			this->mesh.addVertex(glm::vec3((radius + radius_span) * cos((next_ciecle_deg + deg_span * 0.2) * DEG_TO_RAD), (radius + radius_span) * sin((next_ciecle_deg + deg_span * 0.2) * DEG_TO_RAD), 0)); 			this->mesh.addVertex(glm::vec3((radius + radius_span) * cos((next_ciecle_deg - deg_span * 0.2) * DEG_TO_RAD), (radius + radius_span) * sin((next_ciecle_deg - deg_span * 0.2) * DEG_TO_RAD), 0)); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 3); this->mesh.addIndex(this->mesh.getNumVertices() - 4); 			ofColor color; 			color.setHsb(ofMap((radius + ofGetFrameNum() * 15) % 600, 0, 500, 0, 255), 130, 255); 			this->mesh.addColor(color); this->mesh.addColor(color); this->mesh.addColor(color); this->mesh.addColor(color); 		} 	} 	for (int deg = deg_span * 0.5; deg < 360 + deg_span; deg += deg_span) { 		for (int radius = 30; radius < 600; radius += radius_span) { 			float circle_deg = deg + ofMap(radius, 30, 600, 0, 180); 			float next_ciecle_deg = deg + ofMap(radius + radius_span, 30, 600, 0, 180); 			this->mesh.addVertex(glm::vec3(radius * cos((circle_deg - deg_span * 0.2) * DEG_TO_RAD), radius * sin((circle_deg - deg_span * 0.2) * DEG_TO_RAD), 0)); 			this->mesh.addVertex(glm::vec3(radius * cos((circle_deg + deg_span * 0.2) * DEG_TO_RAD), radius * sin((circle_deg + deg_span * 0.2) * DEG_TO_RAD), 0)); 			this->mesh.addVertex(glm::vec3((radius + radius_span) * cos((next_ciecle_deg + deg_span * 0.2) * DEG_TO_RAD), (radius + radius_span) * sin((next_ciecle_deg + deg_span * 0.2) * DEG_TO_RAD), 0)); 			this->mesh.addVertex(glm::vec3((radius + radius_span) * cos((next_ciecle_deg - deg_span * 0.2) * DEG_TO_RAD), (radius + radius_span) * sin((next_ciecle_deg - deg_span * 0.2) * DEG_TO_RAD), 0)); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 3); this->mesh.addIndex(this->mesh.getNumVertices() - 4); 			ofColor color; 			color.setHsb(ofMap(600 - (radius + ofGetFrameNum() * 15) % 500, 0, 500, 0, 255), 130, 255); 			this->mesh.addColor(color); this->mesh.addColor(color); this->mesh.addColor(color); this->mesh.addColor(color); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	this->mesh.draw(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |