[ Video ]
[ About ]
六角形のパネル。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void setHexagonToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float radius, float height); vector<glm::vec3> location_list; vector<int> life_list; vector<float> noise_param_list; vector<glm::vec3> noise_location_list; ofEasyCam cam; ofMesh face, frame; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(0); //ofSetLineWidth(3); ofEnableDepthTest(); auto radius = 8; auto x_span = radius * sqrt(3); auto flg = true; for (float y = -500; y < 500; y += radius * 1.5) { for (float x = -500; x < 500; x += x_span) { for (float z = -15; z <= 15; z += 5) { glm::vec3 location; if (flg) { location = glm::vec3(x, y, z); } else { location = glm::vec3(x + (x_span / 2), y, z); } this->location_list.push_back(location); this->life_list.push_back(0); this->noise_param_list.push_back(ofRandom(1000)); } } flg = !flg; } this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->frame.clear(); this->noise_location_list.clear(); for (int i = 0; i < this->location_list.size(); i++) { this->life_list[i] = this->life_list[i] > 0 ? this->life_list[i] - 0.05 : 0; if (this->life_list[i] > 0) { this->noise_param_list[i] += ofMap(this->life_list[i], 0, 100, 0.05, 0.1); } } for (int i = 0; i < 1; i++) { int deg_start = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.008), 0, 1, -360, 360); int radius = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.02), 0, 1, 0, 400); for (int deg = deg_start; deg < deg_start + 360; deg += 120) { auto noise_location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), -15); this->noise_location_list.push_back(noise_location); for (int i = 0; i < this->location_list.size(); i++) { if (glm::distance(noise_location, this->location_list[i]) < 45) { this->life_list[i] = this->life_list[i] < 100 ? this->life_list[i] + 8 : 100; } } } } for (int i = 0; i < this->location_list.size(); i++) { auto height = 5.f; if (this->life_list[i] > 10) { this->setHexagonToMesh(this->face, this->frame, this->location_list[i], 8, height); } else if (this->life_list[i] > 0) { this->setHexagonToMesh(this->face, this->frame, this->location_list[i], ofMap(this->life_list[i], 0, 10, 0, 8), height); } else { //this->setHexagonToMesh(this->face, this->frame, this->location_list[i], 15, height); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); this->face.draw(); this->frame.draw(); this->cam.end(); } //-------------------------------------------------------------- void ofApp::setHexagonToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float radius, float height) { ofColor face_color = ofColor(ofMap(location.z, -15, 15, 0, 255)); //face_color.setHsb(ofMap(location.z, -15, 15, 255, 180), 200, 255); ofColor frame_color = ofColor(ofMap(location.z, -15, 15, 255, 0)); for (int deg = 90; deg < 450; deg += 60) { auto face_radius = radius - 0.5; auto face_index = face_target.getNumVertices(); vector<glm::vec3> vertices; vertices.push_back(location + glm::vec3(0, 0, 0)); vertices.push_back(location + glm::vec3(face_radius * cos(deg * DEG_TO_RAD), face_radius * sin(deg * DEG_TO_RAD), 0)); vertices.push_back(location + glm::vec3(face_radius * cos((deg + 60) * DEG_TO_RAD), face_radius * sin((deg + 60) * DEG_TO_RAD), 0)); vertices.push_back(location + glm::vec3(0, 0, height)); vertices.push_back(location + glm::vec3(face_radius * cos((deg + 60) * DEG_TO_RAD), face_radius * sin((deg + 60) * DEG_TO_RAD), height)); vertices.push_back(location + glm::vec3(face_radius * cos(deg * DEG_TO_RAD), face_radius * sin(deg * DEG_TO_RAD), height)); face_target.addVertices(vertices); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); auto frame_index = frame_target.getNumVertices(); vertices.clear(); vertices.push_back(location + glm::vec3(0, 0, 0)); vertices.push_back(location + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); vertices.push_back(location + glm::vec3(radius * cos((deg + 60) * DEG_TO_RAD), radius * sin((deg + 60) * DEG_TO_RAD), 0)); vertices.push_back(location + glm::vec3(0, 0, height)); vertices.push_back(location + glm::vec3(radius * cos((deg + 60) * DEG_TO_RAD), radius * sin((deg + 60) * DEG_TO_RAD), height)); vertices.push_back(location + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), height)); frame_target.addVertices(vertices); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 4); for (int i = 0; i < vertices.size(); i++) { face_target.addColor(face_color); frame_target.addColor(frame_color); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |