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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh base_mesh, draw_mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	auto ico_sphere = ofIcoSpherePrimitive(250, 7); 	this->base_mesh = ico_sphere.getMesh(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->draw_mesh.clear(); 	vector<ofColor> color_list = { ofColor(32, 32, 32), ofColor(32, 32, 32), ofColor(32, 32, 32) }; 	auto noise_seed = ofRandom(1000); 	for (int k = 0; k < color_list.size(); k++) { 		noise_seed += ofRandom(1000); 		for (auto v : this->base_mesh.getVertices()) { 			for (int i = 0; i < 12; i++) { 				auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0035, noise_seed + ofGetFrameNum() * 0.01)), 0, 1, -90, 90) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); 				auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0035, noise_seed + ofGetFrameNum() * 0.01)), 0, 1, -90, 90) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 				auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0035, noise_seed + ofGetFrameNum() * 0.01)), 0, 1, -90, 90) * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 				v = glm::vec4(v, 0) * rotation_z * rotation_y * rotation_x; 			} 			this->draw_mesh.addVertex(v); 			this->draw_mesh.addColor(color_list[k]); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.6666666666666); 	this->draw_mesh.drawVertices(); 	this->cam.end(); 	ostringstream os; 	os << setw(4) << setfill('0') << ofGetFrameNum(); 	ofImage image; 	image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 	image.saveImage("image/img_" + os.str() + ".jpg"); 	if (ofGetFrameNum() >= 30 * 18 + 1) { 		std::exit(1); 	} 	// > ffmpeg -i img_%04d.jpg -r 24 out.mp4 } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |