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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(270); auto radius = 300; for (auto deg = 0; deg < 360 * 10; deg += 10) { auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), ofMap(deg, 0, 360 * 10, -900, 900)); ofPushMatrix(); ofTranslate(location); ofRotateZ(deg); auto noise_value = ofNoise(deg * 0.0005 + ofGetFrameNum() * 0.0025); if (noise_value > 0.4 && noise_value < 0.5) { auto rotate_y = ofMap(noise_value, 0.4, 0.5, -180, 180); ofRotateY(rotate_y); } ofFill(); ofSetColor(0); ofDrawBox(45); ofNoFill(); ofSetColor(255); ofDrawBox(45); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |