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青い線の球体。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(250, 7); 	this->mesh = ico_sphere.getMesh(); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clearColors(); 	ofSeedRandom(39); 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		auto noise_value = ofNoise(glm::vec4(this->mesh.getVertex(i) * 0.008, ofGetFrameNum() * 0.03)); 		int int_noise_value = noise_value; 		float param = noise_value - int_noise_value; 		param = abs(param - 0.5); 		auto value = param < 0.1 ? ofMap(param, 0, 0.1, 255, 39) : 39; 		auto color = ofColor(0, 0, value); 		this->mesh.addColor(color); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.7777); 	ofRotateX(ofGetFrameNum() * 1.15); 	this->mesh.drawFaces(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |