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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	float noise_seed; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 60 == 0) { 		this->noise_seed = ofRandom(1000); 	} 	ofSeedRandom(this->noise_seed); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofColor color; 	int hue = ofRandom(255); 	float len = 15; 	for (int radius = 50; radius < 320; radius += 15) { 		ofRotateY(180); 		vector<glm::vec2> vertices_1, vertices_2; 		float direction = radius % 20 == 0 ? 1 : -1; 		float deg_start = ofRandom(360); 		float deg_len = (ofGetFrameNum() * 6) % 540; 		float deg_end = deg_start + deg_len; 		for (float deg = deg_start; deg < deg_end; deg += 1) { 			vertices_1.push_back(glm::vec2((radius - len * 0.5) * cos(deg * DEG_TO_RAD), (radius - len * 0.5) * sin(deg * DEG_TO_RAD))); 			vertices_2.push_back(glm::vec2((radius + len * 0.5) * cos(deg * DEG_TO_RAD), (radius + len * 0.5) * sin(deg * DEG_TO_RAD))); 		} 		reverse(vertices_2.begin(), vertices_2.end()); 		color.setHsb(hue, 150, 255); 		ofFill(); 		ofSetColor(color); 		ofBeginShape(); 		ofVertices(vertices_1); 		ofVertices(vertices_2); 		ofEndShape(true); 		ofNoFill(); 		ofSetColor(0); 		ofBeginShape(); 		ofVertices(vertices_1); 		ofVertices(vertices_2); 		ofEndShape(true); 		hue = (hue + (int)ofRandom(20, 120)) % 255; 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |