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穴をあけて進む。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(0); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); vector<glm::vec2> hole_location_list; ofSetLineWidth(3); ofNoFill(); ofColor color; for (int i = 0; i < 2; i++) { auto hue = ofMap(i, 0, 2, 0, 255); color.setHsb(hue, 200, 255); ofSetColor(color); vector<glm::vec3> vertices; auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(360)); for (int k = 0; k < 210; k++) { auto x = ofMap(ofNoise(noise_seed.x, k * 0.01 + ofGetFrameNum() * 0.01), 0, 1, -300, 300); auto y = ofMap(ofNoise(noise_seed.y, k * 0.01 + ofGetFrameNum() * 0.01), 0, 1, -300, 300); auto z = ofMap(sin(((int)noise_seed.z + k + ofGetFrameNum()) * 4 * DEG_TO_RAD), -1, 1, -150, 150); vertices.push_back(glm::vec3(x, y, z)); if (z < 3 && z > -3) { hole_location_list.push_back(glm::vec2(x, y)); } } ofBeginShape(); ofVertices(vertices); ofEndShape(false); } ofSetLineWidth(1); ofSetColor(0); ofFill(); ofBeginShape(); ofVertex(glm::vec2(-300, -300)); ofVertex(glm::vec2(-300, 300)); ofVertex(glm::vec2(300, 300)); ofVertex(glm::vec2(300, -300)); for (int i = 0; i < hole_location_list.size(); i++) { ofNextContour(true); for (int deg = 0; deg <= 360; deg++) { ofVertex(hole_location_list[i] + glm::vec2(20 * cos(deg * DEG_TO_RAD), 20 * sin(deg * DEG_TO_RAD))); } } ofEndShape(); ofNoFill(); ofSetColor(255); ofDrawRectangle(-300, -300, 600, 600); for (int i = 0; i < hole_location_list.size(); i++) { ofDrawCircle(hole_location_list[i], 20); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |