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球体の輪。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetCircleResolution(120); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateZ(90); 	ofNoFill(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	ofColor color; 	auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int i = 0; i < 50; i++) { 		ofPushMatrix(); 		ofRotateY(ofMap(ofNoise(noise_seed.y, i * 0.005 + ofGetFrameNum() * 0.008), 0, 1, -12, 12)); 		ofRotateX(ofMap(ofNoise(noise_seed.x, i * 0.005 + ofGetFrameNum() * 0.008), 0, 1, -12, 12)); 		color.setHsb(ofRandom(255), 200, 255); 		ofSetColor(color, 255); 		ofSetLineWidth(ofRandom(1, 3)); 		ofDrawCircle(glm::vec2(), ofRandom(220, 280)); 		ofPopMatrix(); 	} 	ofDisableBlendMode(); 	ofSetColor(0); 	ofFill(); 	ofDrawSphere(glm::vec3(), 180); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |