[ Video ]
[ About ]
回転する数字。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; string word; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(2); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 50, true, true, true); this->word = "0123456789"; } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); ofSeedRandom(39); for (int i = 0; i < 36; i++) { auto location = glm::vec3(-25, -250, 0); ofPath chara_path = this->font.getCharacterAsPoints(this->word[(int)ofRandom(this->word.size())], true, false); vector<ofPolyline> outline = chara_path.getOutline(); ofFill(); ofSetColor(255); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); outline[outline_index] = outline[outline_index].getResampledByCount(500); auto vertices = outline[outline_index].getVertices(); for (auto& vertex : vertices) { float rotate_deg = i * 10; glm::vec3 v = location + vertex; auto rotation = glm::rotate(glm::mat4(), rotate_deg * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); v = glm::vec4(v, 0) * rotation; rotate_deg = ofMap(ofNoise(glm::length(v) * 0.0025 - ofGetFrameNum() * 0.0085), 0, 1, -230, 230); rotation = glm::rotate(glm::mat4(), rotate_deg * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); v = glm::vec4(v, 0) * rotation; ofVertex(v); } } ofEndShape(true); ofNoFill(); ofSetColor(0); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); //outline[outline_index] = outline[outline_index].getResampledByCount(500); auto vertices = outline[outline_index].getVertices(); for (auto& vertex : vertices) { float rotate_deg = i * 10; glm::vec3 v = location + vertex; auto rotation = glm::rotate(glm::mat4(), rotate_deg * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); v = glm::vec4(v, 0) * rotation; rotate_deg = ofMap(ofNoise(glm::length(v) * 0.0025 - ofGetFrameNum() * 0.0085), 0, 1, -230, 230); rotation = glm::rotate(glm::mat4(), rotate_deg * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); v = glm::vec4(v, 0) * rotation; ofVertex(v); } } ofEndShape(true); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |