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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<glm::vec2> location_list; vector<int> life_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); } //-------------------------------------------------------------- void ofApp::update() { for (int i = 0; i < 5; i++) { this->location_list.push_back(glm::vec2(ofRandom(-360, 360), ofRandom(-360, 360))); this->life_list.push_back(0); } for (int i = this->location_list.size() - 1; i >= 0; i--) { if (abs(this->location_list[i].x) > 460 || abs(this->location_list[i].y) > 460) { this->location_list.erase(this->location_list.begin() + i); this->life_list.erase(this->life_list.begin() + i); } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); for (int i = 0; i < this->location_list.size(); i++) { auto deg = ofMap(ofNoise(this->location_list[i].x * 0.0035, this->location_list[i].y * 0.0035, ofGetFrameNum() * 0.005), 0, 1, -360, 360); auto next = this->location_list[i] + glm::vec2(5 * cos(deg * DEG_TO_RAD), 5 * sin(deg * DEG_TO_RAD)); auto color_value = this->life_list[i] < 10 ? ofMap(this->life_list[i], 0, 10, 255, 39) : 39; ofSetColor(color_value); ofDrawCircle(this->location_list[i], 3); for (int k = i + 1; k < this->location_list.size(); k++) { auto distance = glm::distance(this->location_list[i], this->location_list[k]); if (distance < 80) { ofSetColor(color_value, ofMap(distance, 0, 80, 255, 0)); ofDrawLine(this->location_list[i], this->location_list[k]); } } this->location_list[i] = next; this->life_list[i] += 2; } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |