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寿司屋で見たカーテンの柄。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; 	float noise_param; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetColor(255); 	ofSetLineWidth(2); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	if (ofGetFrameNum() % 60 < 30) { 		if (ofGetFrameNum() % 60 < 15) { 			this->noise_param += ofMap(ofGetFrameNum() % 60, 0, 15, 0, 0.025); 		} 		else { 			this->noise_param += ofMap(ofGetFrameNum() % 60, 15, 30, 0.025, 0); 		} 	} 	this->mesh.clear(); 	for (int y = ofGetWindowHeight() * -0.5; y <= ofGetWindowHeight() * 0.5; y += 3) { 		auto x = ofMap(ofNoise(ofRandom(1000), this->noise_param), 0, 1, ofGetWindowWidth() * -0.65, ofGetWindowWidth() * 0.65); 		this->mesh.addVertex(glm::vec3(x - 15, y, 0)); 		this->mesh.addVertex(glm::vec3(x + 15, y, 0)); 		this->mesh.addIndex(this->mesh.getNumVertices() - 2); 		this->mesh.addIndex(this->mesh.getNumVertices() - 1); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	this->mesh.drawWireframe(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |