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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	float radius = 135; 	ofSetColor(239, 39, 39, 200); 	ofFill(); 	ofBeginShape(); 	for (int deg = 0; deg < 360; deg++) { 		auto x = ofNoise(glm::vec3(cos(deg * DEG_TO_RAD) * 2, sin(deg * DEG_TO_RAD) * 2, ofGetFrameNum() * 0.03)) < 0.5 ? -200 : 200; 		ofVertex(x + radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 	} 	ofEndShape(true); 	ofSetColor(239, 39, 39); 	ofNoFill(); 	ofBeginShape(); 	for (int deg = 0; deg < 360; deg++) { 		auto x = ofNoise(glm::vec3(cos(deg * DEG_TO_RAD) * 2, sin(deg * DEG_TO_RAD) * 2, ofGetFrameNum() * 0.03)) < 0.5 ? -200 : 200; 		ofVertex(x + radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 	} 	ofEndShape(true); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |