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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	ofColor color; 	auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 	for (int i = 0; i < 12; i++) { 		for (int x = -300; x <= 300; x += 5) { 			auto base_y = ofMap(ofNoise(noise_seed.x, x * 0.001 + (ofGetFrameNum() + i * 10000) * 0.002), 0, 1, -300, 300); 			auto base_z = ofMap(ofNoise(noise_seed.y, x * 0.001 + (ofGetFrameNum() + i * 10000) * 0.002), 0, 1, -300, 300); 			auto y = base_y + ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -30, 30); 			auto z = base_z + ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -30, 30); 			this->mesh.addVertex(glm::vec3(x, y, z)); 			color.setHsb(ofMap(i , 0, 12, 0, 255), 255, 255); 			this->mesh.addColor(color); 		} 	} 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		auto min_distance = 30; 		for (int k = i + 1; k < this->mesh.getNumVertices(); k++) { 			float distance = glm::distance(this->mesh.getVertex(i), this->mesh.getVertex(k)); 			if (distance < 30) { 				this->mesh.addIndex(i); 				this->mesh.addIndex(k); 				if (distance < min_distance) { 					min_distance = distance; 				} 			} 		} 		this->mesh.setColor(i, ofColor(this->mesh.getColor(i), ofMap(min_distance, 0, 30, 255, 64))); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum()); 	this->mesh.drawWireframe(); 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		ofSetColor(this->mesh.getColor(i)); 		ofDrawSphere(this->mesh.getVertex(i), 4); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |