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水面。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh face; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); auto seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); this->face.clear(); float threshold_1 = 0.4; float threshold_2 = 0.6; float deg_span = 0.25; float z_span = 1; float radius = 320; float noise_span = 0.0035; for (float deg = 0; deg < 360; deg += deg_span) { for (float z = -300; z < 4096; z += z_span) { auto noise_value = ofNoise(glm::vec4(radius * cos(deg * DEG_TO_RAD) * noise_span, radius * sin(deg * DEG_TO_RAD) * noise_span, z * noise_span, ofGetFrameNum() * 0.02)); if (noise_value <= threshold_1 || noise_value >= threshold_2) { continue; } auto noise_1 = ofNoise(glm::vec4(radius * cos((deg - deg_span) * DEG_TO_RAD) * noise_span, radius * sin((deg - deg_span) * DEG_TO_RAD) * noise_span, z * noise_span, ofGetFrameNum() * 0.02)); auto noise_2 = ofNoise(glm::vec4(radius * cos(deg * DEG_TO_RAD) * noise_span, radius * sin(deg * DEG_TO_RAD) * noise_span, (z + z_span) * noise_span, ofGetFrameNum() * 0.02)); auto noise_3 = ofNoise(glm::vec4(radius * cos(deg * DEG_TO_RAD) * noise_span, radius * sin(deg * DEG_TO_RAD) * noise_span, (z - z_span) * noise_span, ofGetFrameNum() * 0.02)); auto noise_4 = ofNoise(glm::vec4(radius * cos((deg + deg_span) * DEG_TO_RAD) * noise_span, radius * sin((deg + deg_span) * DEG_TO_RAD) * noise_span, z * noise_span, ofGetFrameNum() * 0.02)); auto index = this->face.getNumVertices(); vector<glm::vec3> vertices; vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), z - z_span * 0.5)); vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), z - z_span * 0.5)); vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), z + z_span * 0.5)); vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), z + z_span * 0.5)); this->face.addVertices(vertices); auto param = abs(0.5 - noise_value); for (int i = index; i < this->face.getNumVertices(); i++) { this->face.addColor(ofColor(255, 64, 255, ofMap(param, 0, 0.1, 255, 0))); } this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 3); this->face.addIndex(index + 0); this->face.addIndex(index + 2); this->face.addIndex(index + 3); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(180); this->face.draw(); int start = 10; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |