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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<glm::vec3> location_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetLineWidth(0.8); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->location_list.clear(); ofColor color; auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); for (int i = 0; i < 3; i++) { for (int x = -600; x <= 600; x += 4) { auto base_y = ofMap(ofNoise(noise_seed.x, x * 0.001 + (ofGetFrameNum() + i * 10000) * 0.002), 0, 1, -400, 400); auto base_z = ofMap(ofNoise(noise_seed.y, x * 0.001 + (ofGetFrameNum() + i * 10000) * 0.002), 0, 1, -200, 200); auto y = base_y + ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -50, 50); auto z = base_z + ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -50, 50); this->location_list.push_back(glm::vec3(x, y, z)); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (auto& location : this->location_list) { ofPushMatrix(); ofTranslate(location); ofRotateZ(ofRandom(360)); ofRotateY(ofRandom(360)); ofRotateZ(ofRandom(360)); ofSetColor(0); ofFill(); ofDrawBox(15); ofSetColor(255); ofNoFill(); ofDrawBox(15); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |