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数字の球体。
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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofTrueTypeFont font; string word; float noise_param; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofEnableDepthTest(); ofSetLineWidth(2); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 50, true, true, true); //this->word = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; this->word = "0123456789"; this->noise_param = ofRandom(1000); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); if (ofGetFrameNum() % 50 < 25) { this->noise_param += ofMap(ofGetFrameNum() % 50, 0, 25, 0.3, 0.001); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofColor color; ofSeedRandom(39); for (int i = 0; i < 400; i++) { ofPushMatrix(); ofRotateZ(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.001), 0, 1, 0, 360)); ofRotateY(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.001), 0, 1, 0, 360)); ofRotateX(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.001), 0, 1, 0, 360)); auto z = ofRandom(270, 280); auto base_location = glm::vec3(-25, 25, z); ofPath chara_path = this->font.getCharacterAsPoints(this->word[(int)ofMap(ofNoise(ofRandom(1000), this->noise_param), 0, 1, 0, this->word.size())], true, false); vector<ofPolyline> outline = chara_path.getOutline(); ofFill(); ofSetColor(0); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); auto vertices = outline[outline_index].getResampledByCount(100).getVertices(); for (auto& vertex : vertices) { ofVertex(vertex + base_location); } } ofEndShape(true); ofNoFill(); ofSetColor(255); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); auto vertices = outline[outline_index].getResampledByCount(100).getVertices(); for (auto& vertex : vertices) { ofVertex(vertex + base_location); } } ofEndShape(true); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |