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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; 	vector<glm::vec2> font_location_list; 	vector<glm::vec2> location_list; 	vector<float> radius_list; 	vector<float> speed_list; 	vector<float> max_radius_list; 	vector<ofColor> color_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 150, true, true, true); 	ofFbo fbo; 	fbo.allocate(ofGetWidth(), ofGetHeight()); 	fbo.begin(); 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	ofClear(0); 	ofSetColor(0); 	auto word = "COLOR"; 	font.drawString(word, font.stringWidth(word) * -0.5, font.stringHeight(word) - 240); 	fbo.end(); 	auto span = 2; 	ofPixels pixels; 	fbo.readToPixels(pixels); 	for (int x = 0; x < 700; x += span) { 		for (int y = 0; y < 720; y += span) { 			ofColor color = pixels.getColor(x, y); 			if (color != ofColor(0, 0)) { 				this->font_location_list.push_back(glm::vec3(x - ofGetWidth() * 0.5, y - ofGetHeight() * 0.25, 0)); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = this->location_list.size() - 1; i >= 0; i--) { 		this->radius_list[i] += this->speed_list[i]; 		if (this->radius_list[i] > this->max_radius_list[i]) { 			this->location_list.erase(this->location_list.begin() + i); 			this->radius_list.erase(this->radius_list.begin() + i); 			this->speed_list.erase(this->speed_list.begin() + i); 			this->max_radius_list.erase(this->max_radius_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 		} 	} 	ofColor color; 	for(int i = 0; i < 15; i++) { 		int rnd_index = ofRandom(this->font_location_list.size()); 		auto location = this->font_location_list[rnd_index]; 		this->location_list.push_back(location); 		this->radius_list.push_back(1); 		this->speed_list.push_back(ofRandom(0.05, 0.25)); 		this->max_radius_list.push_back(ofRandom(5, 15)); 		color.setHsb(ofRandom(255), 180, 255); 		this->color_list.push_back(color); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	for (int i = 0; i < this->location_list.size(); i++) { 		if (this->radius_list[i] < this->max_radius_list[i] * 0.5) { 			ofSetColor(this->color_list[i]); 		} 		else { 			ofSetColor(ofColor(this->color_list[i], ofMap(this->radius_list[i], this->max_radius_list[i] * 0.5, this->max_radius_list[i], 255, 0))); 		} 		ofDrawCircle(this->location_list[i], this->radius_list[i]); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |