[ Video ]
[ About ]
伸びて縮む。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetColor(255); ofSetLineWidth(1.5); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(120); ofTranslate(0, 0, -70); ofRotateZ(ofGetFrameNum()); auto radius = 250; int deg_span = 3; auto target_deg = ofGetFrameNum() % 360; for (int deg = 0; deg < 360; deg += deg_span) { auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); auto len = ofMap(ofNoise(glm::vec4(location * 0.005, ofGetFrameNum() * 0.05)), 0, 1, -200, 200); auto location_1 = glm::vec3((radius + len * 0.65) * cos(deg * DEG_TO_RAD), (radius + len * 0.65) * sin(deg * DEG_TO_RAD), 0); auto location_2 = glm::vec3((radius - len * 0.65) * cos(deg * DEG_TO_RAD), (radius - len * 0.65) * sin(deg * DEG_TO_RAD), 0); ofDrawLine(location_1, location_2); ofDrawSphere(location_1, 3); ofDrawBox(location_2, 4); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |