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ワイヤー球。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetColor(239); ofEnableDepthTest(); ofSetLineWidth(1); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(90); auto radius = 250; ofNoFill(); ofSetColor(239); ofBeginShape(); for (float theta_deg = 0; theta_deg < 180; theta_deg += 0.1) { auto phi_deg = ofMap(ofNoise(theta_deg * 0.015 + ofGetFrameNum() * 0.03), 0, 1, -360 * 5, 360 * 5); auto location = glm::vec3( radius * sin(theta_deg * DEG_TO_RAD) * cos(phi_deg * DEG_TO_RAD), radius * sin(theta_deg * DEG_TO_RAD) * sin(phi_deg * DEG_TO_RAD), radius * cos(theta_deg * DEG_TO_RAD)); ofVertex(location); } ofEndShape(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |