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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<vector<glm::vec2>> log_list; 	vector<ofColor> color_list; 	vector<float> life_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { 	ofColor color; 	for (int i = 0; i < 3; i++) { 		auto deg = (ofGetFrameNum() * 2 + 120 * i) % 360; 		auto location = glm::vec2(200 * cos(deg * DEG_TO_RAD), 200 * sin(deg * DEG_TO_RAD)); 		color.setHsb(ofRandom(i * 64, i * 64 + 64), 255, 255); 		vector<glm::vec2> log; 		log.push_back(location); 		this->log_list.push_back(log); 		this->color_list.push_back(color); 		this->life_list.push_back(ofRandom(40, 60)); 	} 	int radius = 4; 	for (int i = this->log_list.size() - 1; i >= 0; i--) { 		this->life_list[i] -= 1; 		if (this->life_list[i] < 0) { 			this->log_list.erase(this->log_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 			this->life_list.erase(this->life_list.begin() + i); 			continue; 		} 		auto deg = ofMap(ofNoise(glm::vec3(this->log_list[i].back() * 0.008, ofGetFrameNum() * 0.01)), 0, 1, -360, 360); 		this->log_list[i].push_back(this->log_list[i].back() + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 		while (this->log_list[i].size() > 100) { 			this->log_list[i].erase(this->log_list[i].begin()); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	for (int i = 0; i < this->log_list.size(); i++) { 		if (this->life_list[i] > 30) { 			ofSetColor(this->color_list[i]); 			ofSetLineWidth(1.5); 		} 		else { 			ofSetColor(ofColor(this->color_list[i], ofMap(this->life_list[i], 0, 30, 0, 255))); 			ofSetLineWidth(ofMap(this->life_list[i], 0, 30, 0, 1.5)); 		} 		ofBeginShape(); 		ofVertices(this->log_list[i]); 		ofEndShape(); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |