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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	float font_size; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(1.5); 	ofEnableDepthTest(); 	this->font_size = 80; 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	string word = "CreativeCoding"; 	auto path_list = font.getStringAsPoints(word, true, false); 	glm::vec3 param = glm::vec3(0, 1, 0); 	for (int i = 0; i < 5; i++) { 		for (auto& path : path_list) { 			vector<ofPolyline> outline = path.getOutline(); 			int y = i * 150 - 300; 			ofPushMatrix(); 			ofTranslate(0, y, 0); 			ofSetColor(255); 			ofFill(); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				outline[outline_index] = outline[outline_index].getResampledByCount(100); 				auto vertices = outline[outline_index].getVertices(); 				for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 					auto location = glm::vec3(vertices[vertices_index].x - this->font.stringWidth(word) * 0.5, vertices[vertices_index].y + this->font.stringHeight(word) * 0.25, 0); 					auto angle = ofMap(ofNoise(i, abs(location.x) * 0.00035 + ofGetFrameNum() * 0.01), 0, 1, -PI * 3, PI * 3); 					auto rotation = glm::rotate(glm::mat4(), angle, param); 					location = glm::vec4(location, 0) * rotation; 					ofVertex(location); 				} 			} 			ofEndShape(true); 			ofSetColor(0); 			ofNoFill(); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				outline[outline_index] = outline[outline_index].getResampledByCount(100); 				auto vertices = outline[outline_index].getVertices(); 				for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 					auto location = glm::vec3(vertices[vertices_index].x - this->font.stringWidth(word) * 0.5, vertices[vertices_index].y + this->font.stringHeight(word) * 0.25, 0); 					auto angle = ofMap(ofNoise(i, abs(location.x) * 0.00035 + ofGetFrameNum() * 0.01), 0, 1, -PI * 3, PI * 3); 					auto rotation = glm::rotate(glm::mat4(), angle, param); 					location = glm::vec4(location, 0) * rotation; 					ofVertex(location); 				} 			} 			ofEndShape(true); 			ofPopMatrix(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |