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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_SUBTRACT); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	float span = 0.5; 	vector<ofColor> color_list = { ofColor(0, 255, 255), ofColor(255, 0, 255), ofColor(255, 255, 0)}; 	for (int i = 0; i < color_list.size(); i++) { 		ofMesh mesh; 		auto noise_value = ofRandom(1000); 		for (float x = 10; x < ofGetWindowWidth() - 10 - span; x += span) { 			for (float y = 10; y < ofGetWindowHeight() - 10 - span; y += span) { 				if (glm::distance(glm::vec2(x, y), ofGetWindowSize() * 0.5) > 300) { 					continue; 				} 				mesh.addVertex(glm::vec3(x, y, 0)); 				mesh.addVertex(glm::vec3(x + span, y, 0)); 				mesh.addVertex(glm::vec3(x + span, y + span, 0)); 				mesh.addVertex(glm::vec3(x, y + span, 0)); 				for (int k = mesh.getNumVertices() - 4; k < mesh.getNumVertices(); k++) { 					auto noise_value = ofNoise(mesh.getVertex(k).x * 0.008, mesh.getVertex(k).y * 0.008, ofGetFrameNum() * 0.015 + i * 0.05) ; 					int int_noise_value = noise_value; 					float param = noise_value - int_noise_value; 					param = abs(param - 0.5); 					auto color = ofColor(color_list[i], param < 0.125 ? ofMap(param, 0, 0.125, 255, 0) : 0); 					mesh.addColor(color); 				} 				mesh.addIndex(mesh.getNumVertices() - 1); mesh.addIndex(mesh.getNumVertices() - 2); mesh.addIndex(mesh.getNumVertices() - 3); 				mesh.addIndex(mesh.getNumVertices() - 1); mesh.addIndex(mesh.getNumVertices() - 3); mesh.addIndex(mesh.getNumVertices() - 4); 			} 		} 		mesh.draw(); 	} 	/* 	int start = 1; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |