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GitHub Copilotと一緒にコーディング。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 getLocationOnSphere(float radius, float noise_param); 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofColor color; 	glm::vec3 noise_param = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int i = 0; i < 100; i++) { 		auto location_1 = this->getLocationOnSphere(300, noise_param.x + i * 0.003); 		auto location_2 = this->getLocationOnSphere(300, noise_param.y + i * 0.003); 		color.setHsb(ofMap(i, 0, 100, 0, 255), 200, 255); 		ofSetColor(color); 		ofDrawLine(location_1, location_2); 		ofDrawCircle(location_1, 2.5); 		ofDrawCircle(location_2, 2.5); 	} 	this->cam.end(); 	/* 	int start = 30; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- glm::vec3 ofApp::getLocationOnSphere(float radius, float noise_param) { 	float phi = ofMap(ofNoise(noise_param, ofGetFrameNum() * 0.005), 0, 1, 0, 4 * PI); 	float theta = ofMap(ofNoise(noise_param, ofGetFrameNum() * 0.005), 0, 1, 0, 2 * PI); 	float x = radius * sin(theta) * cos(phi); 	float y = radius * sin(theta) * sin(phi); 	float z = radius * cos(theta); 	return glm::vec3(x, y, 0); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |