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GitHub Copilotと一緒にコーディング。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofSetCircleResolution(36); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	vector<glm::vec3> location_list; 	for (int i = 0; i < 150; i++) { 		auto location = glm::vec3(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0085), 0, 1, -350, 350), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0085), 0, 1, -350, 350), 0); 		location = glm::length(location) < 280 ? location : glm::normalize(location) * 280; 		location_list.push_back(location); 	} 	float radius_min = 10; 	for (int i = 0; i < location_list.size(); i++) { 		ofPushMatrix(); 		ofTranslate(location_list[i]); 		ofRotateZ(20); 		ofMesh mesh; 		float deg_span = 10; 		float radius_span = 3; 		float radius_max = radius_min * 2.5; 		for (float radius = radius_min; radius <= radius_max; radius += radius_span) { 			for (float deg = 0; deg < 360; deg += deg_span) { 				vector<glm::vec3> vertices; 				vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 				vertices.push_back(glm::vec3(radius * cos((deg + deg_span) * DEG_TO_RAD), radius * sin((deg + deg_span) * DEG_TO_RAD), 0)); 				vertices.push_back(glm::vec3((radius + radius_span) * cos((deg + deg_span) * DEG_TO_RAD), (radius + radius_span) * sin((deg + deg_span) * DEG_TO_RAD), 0)); 				vertices.push_back(glm::vec3((radius + radius_span) * cos(deg * DEG_TO_RAD), (radius + radius_span) * sin(deg * DEG_TO_RAD), 0)); 				mesh.addVertices(vertices); 				ofColor color; 				for(int k = 0; k < vertices.size(); k++){ 					color.setHsb((int)ofMap(ofNoise(glm::vec4(location_list[i] * 0.002, ofGetFrameNum() * 0.02)), 0, 1, 120, 300) % 255, 200, 255, ofMap(glm::length(vertices[k]), radius_min, radius_max + radius_span, 150, 0)); 					mesh.addColor(color); 				} 				mesh.addIndex(mesh.getNumVertices() - 4); 				mesh.addIndex(mesh.getNumVertices() - 3); 				mesh.addIndex(mesh.getNumVertices() - 2); 				mesh.addIndex(mesh.getNumVertices() - 4); 				mesh.addIndex(mesh.getNumVertices() - 1); 				mesh.addIndex(mesh.getNumVertices() - 2); 			} 		} 		mesh.draw(); 		ofPopMatrix(); 	} 	ofFill(); 	for (int i = 0; i < location_list.size(); i++) { 		ofSetColor(255); 		ofDrawCircle(location_list[i], radius_min); 	} 	/* 	int start = 300; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |