[ Video ]
[ About ]
赤と青。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; float noise_step; ofMesh base_mesh, draw_mesh; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofEnableDepthTest(); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); auto ico_sphere = ofIcoSpherePrimitive(250, 6); this->base_mesh = ico_sphere.getMesh(); this->noise_step = ofRandom(1000); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->draw_mesh.clear(); if (ofGetFrameNum() % 50 < 25) { this->noise_step += ofMap(ofGetFrameNum() % 50, 0, 25, 0.05, 0.001); } ofColor colors[2]; colors[0] = ofColor(200, 100, 100); colors[1] = ofColor(100, 100, 200); for (int c = 0; c < 3; c++) { auto noise_seed = ofRandom(1000); for (auto v : this->base_mesh.getVertices()) { for (int i = 0; i < 8; i++) { auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec3(noise_seed, v.x * 0.003, this->noise_step)), 0, 1, -60, 60) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec3(noise_seed, v.y * 0.003, this->noise_step)), 0, 1, -60, 60) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec3(noise_seed, v.z * 0.003, this->noise_step)), 0, 1, -60, 60) * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); v = glm::vec4(v, 0) * rotation_z * rotation_y * rotation_x; } this->draw_mesh.addVertex(v); this->draw_mesh.addColor(colors[c]); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 1.44); this->draw_mesh.drawVertices(); /* int start = 1; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |