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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; 	glm::vec2 base_seed; 	vector<vector<glm::vec2>> log_list; 	vector<glm::vec2> velocity_list; 	vector<ofColor> color_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_SUBTRACT); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 	this->base_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	int radius = 0; 	ofColor color; 	if (ofGetFrameNum() % 75 == 0) { 		while (this->log_list.size() < 30000) { 			int deg_base = ofRandom(360); 			int deg = deg_base; 			vector<glm::vec2> log; 			auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			log.push_back(location); 			auto next = glm::vec2((radius - 10) * cos(deg * DEG_TO_RAD), (radius - 10) * sin(deg * DEG_TO_RAD)); 			auto distance = location - next; 			distance *= 3; 			auto future = location + distance * 30; 			auto random_deg = ofRandom(360); 			future += glm::vec2(120 * cos(random_deg * DEG_TO_RAD), 120 * sin(random_deg * DEG_TO_RAD)); 			auto future_distance = future - location; 			this->log_list.push_back(log); 			this->velocity_list.push_back(glm::normalize(future_distance) * glm::length(distance) * ofRandom(0.25, 1.6)); 			color.setHsb(ofMap(deg_base, 0, 345, 0, 255), 200, 255); 			this->color_list.push_back(ofColor(color, 16)); 		} 	} 	for (int i = this->log_list.size() - 1; i > -1; i--) { 		auto location = this->log_list[i][this->log_list[i].size() - 1]; 		auto feature = location + glm::normalize(this->velocity_list[i]) * 80; 		auto deg = ofMap(ofNoise(glm::vec3(location * 0.025, ofGetFrameNum() * 0.01)), 0, 1, -90, 90); 		feature += glm::vec2(45 * cos(deg * DEG_TO_RAD), 45 * sin(deg * DEG_TO_RAD)); 		location += glm::normalize(feature - location) * glm::length(this->velocity_list[i]); 		if (glm::distance(glm::vec2(), this->log_list[i][this->log_list[i].size() - 1]) > 1300) { 			this->log_list.erase(this->log_list.begin() + i); 			this->velocity_list.erase(this->velocity_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 			continue; 		} 		this->log_list[i].push_back(location); 		this->velocity_list[i] *= 1.01; 	} 	for (int i = 0; i < this->log_list.size(); i++) { 		for (int k = 0; k < this->log_list[i].size(); k++) { 			this->mesh.addVertex(glm::vec3(this->log_list[i][k], 0)); 			this->mesh.addColor(this->color_list[i]); 			if (k > 0) { 				this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	this->mesh.drawWireframe(); 	ofFill(); 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		ofSetColor(this->mesh.getColor(i)); 	} 	/* 	int start = 160; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |