[ Video ]
[ About ]
色が変わる。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh mesh, frame; vector<ofMeshFace> triangle_list; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetLineWidth(2); ofEnableDepthTest(); auto ico_sphere = ofIcoSpherePrimitive(200, 4); this->triangle_list.insert(this->triangle_list.end(), ico_sphere.getMesh().getUniqueFaces().begin(), ico_sphere.getMesh().getUniqueFaces().end()); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->mesh.clear(); this->frame.clear(); for (int i = 0; i < this->triangle_list.size(); i++) { glm::vec3 avg = (this->triangle_list[i].getVertex(0) + this->triangle_list[i].getVertex(1) + this->triangle_list[i].getVertex(2)) / 3; auto noise_value = ofNoise(avg.y * 0.01, avg.x * 0.01, avg.z * 0.01, ofGetFrameNum() * 0.01); if (noise_value < 0.4 || noise_value > 0.6) { continue; } vector<glm::vec3> vertices; vertices.push_back(this->triangle_list[i].getVertex(0)); vertices.push_back(this->triangle_list[i].getVertex(1)); vertices.push_back(this->triangle_list[i].getVertex(2)); this->mesh.addVertices(vertices); this->frame.addVertices(vertices); ofColor color; color.setHsb((int)(ofMap(ofNoise(glm::vec3(avg * 0.01)), 0, 1, ofGetFrameNum() * 2, (ofGetFrameNum() * 2) + 92)) % 255, 130, 255); for (int k = 0; k < vertices.size(); k++) { this->mesh.addColor(ofColor(color, 32)); this->frame.addColor(color); } this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 3); this->frame.addTriangle(this->frame.getNumVertices() - 1, this->frame.getNumVertices() - 2, this->frame.getNumVertices() - 3); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.35); this->mesh.draw(); this->frame.drawWireframe(); this->cam.end(); /* int start = 150; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |