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リングによる球。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	float noise_step; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(200); 	ofSetCircleResolution(60); 	ofNoFill(); 	ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_SUBTRACT); 	this->noise_step = ofRandom(1000); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	auto param = ofGetFrameNum() % 50; 	if (param < 20) { this->noise_step += 0; } 	else if (param < 25) { this->noise_step += ofMap(param, 20, 25, 0, 0.0025); } 	else if (param < 45) { this->noise_step += 0.0025; } 	else { this->noise_step += ofMap(param, 45, 50, 0.0025, 0); } } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.72); 	auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int i = 0; i < 32; i++) { 		ofSetLineWidth(ofMap(i, 0, 32, 1, 5)); 		ofPushMatrix(); 		ofRotateZ(ofMap(ofNoise(noise_seed.z, this->noise_step + i * 0.035), 0, 1, -360, 360)); 		ofRotateY(ofMap(ofNoise(noise_seed.y, this->noise_step + i * 0.035), 0, 1, -360, 360)); 		ofRotateX(ofMap(ofNoise(noise_seed.x, this->noise_step + i * 0.035), 0, 1, -360, 360)); 		ofDrawCircle(glm::vec3(), 250); 		ofPopMatrix(); 	} 	this->cam.end(); 	/* 	int start = 250; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |