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3000日以上の旗。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofTrueTypeFont font; 	ofPixels pixels; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofEnableDepthTest(); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 175, true, true, true); 	ofFbo fbo; 	fbo.allocate(ofGetWidth(), ofGetHeight()); 	fbo.begin(); 	ofClear(0); 	ofSetColor(0); 	auto word = "3004"; 	this->font.drawString("3000", 90, 90 + 180 * 1); 	this->font.drawString("Days", 90, 90 + 180 * 2); 	this->font.drawString("Over", 90, 90 + 180 * 3); 	fbo.end(); 	auto span = 5; 	fbo.readToPixels(this->pixels); 	for (int x = 0; x <= fbo.getWidth(); x += span) { 		for (int y = 0; y <= fbo.getHeight(); y += span) { 			ofColor color = this->pixels.getColor(x, y); 			if (color != ofColor(0, 0)) { 				this->mesh.addVertex(glm::vec3(x, y, 0)); 				this->mesh.addVertex(glm::vec3(x + span, y, 0)); 				this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); 				this->mesh.addVertex(glm::vec3(x, y + span, 0)); 				this->mesh.addIndex(this->mesh.getNumVertices() - 1); 				this->mesh.addIndex(this->mesh.getNumVertices() - 4); 				this->mesh.addIndex(this->mesh.getNumVertices() - 3); 				this->mesh.addIndex(this->mesh.getNumVertices() - 1); 				this->mesh.addIndex(this->mesh.getNumVertices() - 2); 				this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	for (auto& vertex : this->mesh.getVertices()) { 		auto noise_value = ofNoise((720 - glm::length(vertex)) * 0.003 + ofGetFrameNum() * 0.05, vertex.x * 0.0005, vertex.y * 0.0005); 		vertex.z = pow(ofMap(noise_value, 0, 1, 0, 5.5), 3); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	ofRotateY(ofGetFrameNum() * 1.44); 	ofTranslate(-360, -360); 	this->mesh.drawVertices(); 	this->cam.end(); 	/* 	int start = 250; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |