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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh, draw_mesh; 	float noise_param; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(250, 7); 	this->mesh = ico_sphere.getMesh(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(-27); 	ofSeedRandom(39); 	ofColor color; 	auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int radius = 200; radius <= 260; radius += 30) { 		this->draw_mesh.clear(); 		this->noise_param = 0.0005; 		noise_seed -= glm::vec3(0.015, 0.015, 0.015); 		for (int i = 0; i < this->mesh.getNumVertices(); i++) { 			auto noise_value = ofMap(ofNoise( 				noise_seed.x + this->mesh.getVertex(i).x * this->noise_param, 				noise_seed.y + this->mesh.getVertex(i).y * this->noise_param, 				noise_seed.z + this->mesh.getVertex(i).z * this->noise_param, 				ofGetFrameNum() * 0.015), 0, 1, 0, 10); 			int int_noise_value = (int)noise_value; 			int hue = ofMap(noise_value, 0, 10, 0, 512); 			hue = hue % 256; 			noise_value = noise_value - int_noise_value; 			auto alpha = 0.f; 			if (abs(noise_value - 0.5) > 0.35) { 				if (abs(noise_value - 0.5) > 0.45) { 					alpha = 255; 				} 				else { 					alpha = ofMap(abs(noise_value - 0.5), 0.35, 0.45, 0, 255); 				} 			} 			color = ofColor(0, alpha); 			auto vertex = this->mesh.getVertex(i); 			vertex = glm::normalize(vertex) * radius; 			this->draw_mesh.addVertex(vertex); 			this->draw_mesh.addColor(color); 		} 		this->draw_mesh.addIndices(this->mesh.getIndices()); 		this->draw_mesh.draw(); 	} 	this->cam.end(); 	/* 	int start = 60; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |