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油膜。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	ofColor color; 	float span = 0.5; 	for (float x = ofGetWindowWidth() * -0.5; x < ofGetWindowWidth() * 0.5 - span; x += span) { 		for (float y = ofGetWindowHeight() * -0.5; y < ofGetWindowHeight() * 0.5 - span; y += span) { 			this->mesh.addVertex(glm::vec3(x, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); 			this->mesh.addVertex(glm::vec3(x, y + span, 0)); 			for (int i = this->mesh.getNumVertices() - 4; i < this->mesh.getNumVertices(); i++) { 				auto noise_location = glm::normalize(this->mesh.getVertex(i)) * 0.5; 				auto noise_value = ofMap(ofNoise(noise_location.x, noise_location.y, glm::length(this->mesh.getVertex(i)) * 0.01, ofGetFrameNum() * 0.02), 0, 1, 0, 8); 				int int_noise_value = noise_value; 				float param = noise_value - int_noise_value; 				param = abs(param - 0.5); 				auto alpha = param < 0.2 ? ofMap(param, 0, 0.2, 255, 0) : 0; 				color.setHsb(ofMap(noise_value, 0, 8, 0, 255), 200, 255); 				this->mesh.addColor(ofColor(ofMap(noise_value, 0, 8, 0, 255), alpha)); 			} 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 3); this->mesh.addIndex(this->mesh.getNumVertices() - 4); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	this->mesh.draw(); 	/* 	int start = 1; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |