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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	float noise_param; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	this->noise_param = ofRandom(1000); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 50 < 25) { 		this->noise_param += ofMap(ofGetFrameNum() % 50, 0, 25, 0.1, 0.003); 	} 	else { 		this->noise_param += 0.003; 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofSeedRandom(39); 	ofColor color; 	for (int deg = 0; deg < 360; deg += 10) { 		ofPushMatrix(); 		ofRotate(deg); 		color.setHsb(ofMap(deg, 0, 360, 0, 255), 200, 255, 32); 		ofSetColor(color); 		auto base_location = glm::vec2(0, 0); 		auto target_location = glm::vec2(0, 510); 		auto distance = target_location - base_location; 		auto len = glm::length(distance); 		auto noise_seed = ofRandom(1000); 		for (int d = 0; d <= len; d++) { 			auto location = base_location + glm::normalize(distance) * d; 			auto gap = abs(len * 0.5 - d); 			auto power = gap < len * 0.35 ? 1 : ofMap(gap, len * 0.35, len * 0.5, 1, 0); 			auto noise_x = ofMap(ofNoise(noise_seed, location.y * 0.0005 - this->noise_param), 0, 1, -60, 60); 			location += glm::vec2(noise_x * power, 0); 			ofDrawCircle(location, 3); 		} 		ofPopMatrix(); 	} 	ofSeedRandom(39); 	for (int deg = 0; deg < 360; deg += 10) { 		ofPushMatrix(); 		ofRotate(deg); 		auto base_location = glm::vec2(0, 0); 		auto target_location = glm::vec2(0, 510); 		auto distance = target_location - base_location; 		auto len = glm::length(distance); 		auto noise_seed = ofRandom(1000); 		for (int d = 0; d <= len; d++) { 			auto location = base_location + glm::normalize(distance) * d; 			auto gap = abs(len * 0.5 - d); 			auto power = gap < len * 0.35 ? 1 : ofMap(gap, len * 0.35, len * 0.5, 1, 0); 			auto noise_x = ofMap(ofNoise(noise_seed, location.y * 0.0005 - this->noise_param), 0, 1, -60, 60); 			location += glm::vec2(noise_x * power, 0); 			ofSetColor(ofMap(d, 0, len, 255, 0)); 			ofDrawCircle(location, 0.5); 		} 		ofPopMatrix(); 	} 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |