[ Video ]
[ About ]
エージェントのグループ。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(39); ofSetColor(239); ofSetLineWidth(1); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 1.44); for (int i = 0; i < 20; i++) { auto noise_seed_x = ofRandom(1000); auto noise_seed_y = ofRandom(1000); auto noise_seed_z = ofRandom(1000); auto location = glm::vec3(200, 200, 200); int log = 35; for (int k = 0; k < 5; k++) { auto small_noise_seed_x = ofRandom(1000); auto small_noise_seed_y = ofRandom(1000); auto small_noise_seed_z = ofRandom(1000); auto small_location = glm::vec3(8, 8, 8); ofMesh mesh; mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); for (int m = 0; m < log; m++) { auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, (ofGetFrameNum() + m) * 0.003), 0, 1, -PI * 2, PI * 2), glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, (ofGetFrameNum() + m) * 0.003), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 1, 0)); auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_z, (ofGetFrameNum() + m) * 0.003), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 0, 1)); glm::vec3 vertex = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; auto small_rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(small_noise_seed_x, (ofGetFrameNum() + m) * 0.01), 0, 1, -PI * 2, PI * 2), glm::vec3(1, 0, 0)); auto small_rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(small_noise_seed_y, (ofGetFrameNum() + m) * 0.01), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 1, 0)); auto small_rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(small_noise_seed_z, (ofGetFrameNum() + m) * 0.01), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 0, 1)); glm::vec3 small_vertex = glm::vec4(small_location, 0) * small_rotation_z * small_rotation_y * small_rotation_x; mesh.addVertex(vertex + small_vertex); mesh.addColor(ofColor(ofMap(m, 0, log, 39, 255))); if (m > 0) { mesh.addIndex(m - 1); mesh.addIndex(m); } } mesh.drawWireframe(); } } this->cam.end(); /* int start = 500; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |