[ Video ]
[ About ]
ゲーミング波。
[ Source ]
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh face, frame; }; |
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_DISABLED); this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); float span = 50; for (int x = -3000; x <= 3000; x += span) { for (int y = -2400; y <= 2400; y += span) { vector<glm::vec3> vertices; vertices.push_back(glm::vec3(x, y, 0)); vertices.push_back(glm::vec3(x + span, y, 0)); vertices.push_back(glm::vec3(x + span, y + span, 0)); vertices.push_back(glm::vec3(x, y + span, 0)); this->face.addVertices(vertices); this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 4); this->face.addIndex(this->face.getNumVertices() - 3); this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 3); this->frame.addVertices(vertices); this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 2); this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 4); this->frame.addIndex(this->frame.getNumVertices() - 3); this->frame.addIndex(this->frame.getNumVertices() - 4); this->frame.addIndex(this->frame.getNumVertices() - 3); this->frame.addIndex(this->frame.getNumVertices() - 2); } } } //-------------------------------------------------------------- void ofApp::update() { auto index = 0; for (auto& vertex : this->face.getVertices()) { auto noise_value = ofNoise(glm::distance(glm::vec3(0, 2700, 0), vertex) * 0.0008 - ofGetFrameNum() * 0.05, vertex.x * 0.00025, vertex.y * 0.00025); vertex.z = pow(ofMap(noise_value, 0, 1, 0, 28), 2); this->frame.setVertex(index++, vertex); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(270); ofColor color; color.setHsb(ofMap(ofGetFrameNum() % 500, 0, 500, 0, 255), 180, 255); ofSetColor(color); this->face.draw(); ofSetColor(0); this->frame.drawWireframe(); this->cam.end(); /* // ffmpeg -i img_%04d.jpg aaa.mp4 int start = 500; if (ofGetFrameNum() > start) { std::ostringstream os; os << std::setw(4) << std::setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/DoodleDeProgramming/tree/d99a19ba205075f055c089935d553ecfa69e03c9