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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(1.2); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	int len = 20; 	auto threshold = len * sqrt(2); 	for (int base_x = -220; base_x <= 220; base_x += 220) { 		for (int base_y = -220; base_y <= 220; base_y += 220) { 			vector<glm::vec3> vertices; 			for (int x = -100; x <= 100; x += len) { 				for (int y = -100; y <= 100; y += len) { 					auto noise_value = ofNoise((base_x + x) * 0.008, (base_y + y) * 0.008, ofGetFrameNum() * 0.005); 					if (noise_value > 0.55) { 						vertices.push_back(glm::vec3(x + base_x, base_y + y, 0)); 					} 				} 			} 			for (int i = 0; i < vertices.size(); i++) { 				int index = -1; 				for (int k = i + 1; k < vertices.size(); k++) { 					if (glm::distance(vertices[i], vertices[k]) <= threshold) { 						if (index < 0) { 							this->mesh.addVertex(vertices[i]); 							index = this->mesh.getNumVertices() - 1; 						} 						this->mesh.addVertex(vertices[k]); 						this->mesh.addIndex(index); 						this->mesh.addIndex(this->mesh.getNumVertices() - 1); 					} 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofNoFill(); 	for (int base_x = -220; base_x <= 220; base_x += 220) { 		for (int base_y = -220; base_y <= 220; base_y += 220) { 			ofDrawRectangle(base_x, base_y, 200, 200); 		} 	} 	this->mesh.drawWireframe(); 	ofFill(); 	for (auto& vertex : this->mesh.getVertices()) { 		ofDrawCircle(vertex, 3); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |