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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, line; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(1.5); 	ofEnableDepthTest(); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->face.clear(); 	this->line.clear(); 	int deg_span = 10; 	int radius_span = 3; 	int radius_max = 600; 	for (int deg = 0; deg < 360; deg += deg_span) { 		for (int radius = 60; radius < radius_max; radius += radius_span) { 			auto noise_location = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); 			auto noise_value = ofNoise(glm::vec3(noise_location * 0.2, radius * 0.01 + ofGetFrameNum() * 0.015)); 			auto z = ofMap(noise_value, 0, 1, -150, 150); 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5 + 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5 + 0.5) * DEG_TO_RAD), z)); 			vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5 - 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5 - 0.5) * DEG_TO_RAD), z)); 			this->face.addVertices(vertices); 			this->line.addVertices(vertices); 			if (radius > 60) { 				this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 4); 				this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 4); this->face.addIndex(this->face.getNumVertices() - 3); 				this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 3); 				this->line.addIndex(this->line.getNumVertices() - 2); this->line.addIndex(this->line.getNumVertices() - 4); 			} 		} 		this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateZ(ofGetFrameNum() * 0.1); 	ofSetColor(39); 	ofFill(); 	ofDrawCircle(glm::vec2(), 58); 	this->face.draw(); 	ofSetColor(239); 	ofNoFill(); 	ofDrawCircle(glm::vec2(), 58); 	this->line.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |