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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float size); 	void setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float height, float width, float depth); 	ofEasyCam cam; 	ofMesh face, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->face.clear(); 	this->frame.clear(); 	auto span = 15; 	auto max_height = 300; 	for (auto x = -300; x <= 300; x += span) { 		for (auto y = -300; y <= 300; y += span) { 			auto noise_value = ofNoise(x * 0.005, y * 0.005, -300, ofGetFrameNum() * 0.01); 			auto len = max_height * 0.25; 			if (noise_value > 0.65) { 				len = ofMap(noise_value, 0.65, 1, max_height * 0.25, max_height); 			} 			this->setBoxToMesh(this->face, this->frame, glm::vec3(x, y, -300 + len * 0.5), span, span, len); 			len = max_height - len; 			this->setBoxToMesh(this->face, this->frame, glm::vec3(x, y, 300 - len * 0.5), span, span, -len); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	ofRotateZ(ofGetFrameNum() * 0.25); 	ofSetColor(39); 	this->face.draw(); 	ofSetColor(239); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float size) { 	this->setBoxToMesh(face_target, frame_target, location, size, size, size); } //-------------------------------------------------------------- void ofApp::setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float height, float width, float depth) { 	int index = face_target.getVertices().size(); 	face_target.addVertex(location + glm::vec3(width * -0.5 * 0.999, height * 0.5 * 0.999, depth * -0.5 * 0.999)); 	face_target.addVertex(location + glm::vec3(width * 0.5 * 0.999, height * 0.5 * 0.999, depth * -0.5 * 0.999)); 	face_target.addVertex(location + glm::vec3(width * 0.5 * 0.999, height * 0.5 * 0.999, depth * 0.5 * 0.999)); 	face_target.addVertex(location + glm::vec3(width * -0.5 * 0.999, height * 0.5 * 0.999, depth * 0.5 * 0.999)); 	face_target.addVertex(location + glm::vec3(width * -0.5 * 0.999, height * -0.5 * 0.999, depth * -0.5 * 0.999)); 	face_target.addVertex(location + glm::vec3(width * 0.5 * 0.999, height * -0.5 * 0.999, depth * -0.5 * 0.999)); 	face_target.addVertex(location + glm::vec3(width * 0.5 * 0.999, height * -0.5 * 0.999, depth * 0.5 * 0.999)); 	face_target.addVertex(location + glm::vec3(width * -0.5 * 0.999, height * -0.5 * 0.999, depth * 0.5 * 0.999)); 	face_target.addIndex(index + 0); face_target.addIndex(index + 1); face_target.addIndex(index + 2); 	face_target.addIndex(index + 0); face_target.addIndex(index + 2); face_target.addIndex(index + 3); 	face_target.addIndex(index + 4); face_target.addIndex(index + 5); face_target.addIndex(index + 6); 	face_target.addIndex(index + 4); face_target.addIndex(index + 6); face_target.addIndex(index + 7); 	face_target.addIndex(index + 0); face_target.addIndex(index + 4); face_target.addIndex(index + 1); 	face_target.addIndex(index + 4); face_target.addIndex(index + 5); face_target.addIndex(index + 1); 	face_target.addIndex(index + 1); face_target.addIndex(index + 5); face_target.addIndex(index + 6); 	face_target.addIndex(index + 6); face_target.addIndex(index + 2); face_target.addIndex(index + 1); 	face_target.addIndex(index + 2); face_target.addIndex(index + 6); face_target.addIndex(index + 7); 	face_target.addIndex(index + 7); face_target.addIndex(index + 3); face_target.addIndex(index + 2); 	face_target.addIndex(index + 3); face_target.addIndex(index + 7); face_target.addIndex(index + 4); 	face_target.addIndex(index + 4); face_target.addIndex(index + 0); face_target.addIndex(index + 3); 	frame_target.addVertex(location + glm::vec3(width * -0.5, height * 0.5, depth * -0.5)); 	frame_target.addVertex(location + glm::vec3(width * 0.5, height * 0.5, depth * -0.5)); 	frame_target.addVertex(location + glm::vec3(width * 0.5, height * 0.5, depth * 0.5)); 	frame_target.addVertex(location + glm::vec3(width * -0.5, height * 0.5, depth * 0.5)); 	frame_target.addVertex(location + glm::vec3(width * -0.5, height * -0.5, depth * -0.5)); 	frame_target.addVertex(location + glm::vec3(width * 0.5, height * -0.5, depth * -0.5)); 	frame_target.addVertex(location + glm::vec3(width * 0.5, height * -0.5, depth * 0.5)); 	frame_target.addVertex(location + glm::vec3(width * -0.5, height * -0.5, depth * 0.5)); 	frame_target.addIndex(index + 0); frame_target.addIndex(index + 1); 	frame_target.addIndex(index + 1); frame_target.addIndex(index + 2); 	frame_target.addIndex(index + 2); frame_target.addIndex(index + 3); 	frame_target.addIndex(index + 3); frame_target.addIndex(index + 0); 	frame_target.addIndex(index + 4); frame_target.addIndex(index + 5); 	frame_target.addIndex(index + 5); frame_target.addIndex(index + 6); 	frame_target.addIndex(index + 6); frame_target.addIndex(index + 7); 	frame_target.addIndex(index + 7); frame_target.addIndex(index + 4); 	frame_target.addIndex(index + 0); frame_target.addIndex(index + 4); 	frame_target.addIndex(index + 1); frame_target.addIndex(index + 5); 	frame_target.addIndex(index + 2); frame_target.addIndex(index + 6); 	frame_target.addIndex(index + 3); frame_target.addIndex(index + 7); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |