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For PCD Japan 2021, we organize Daily Coding Week from Feb 13th! We made a "prompt list" as themes of the day, and those works tweeted with #PCD2021 by 23:59 (UTC+9) will be automatically included in our 3D online gallery! Use your favorite tool (not only p5/p5js) for submission! pic.twitter.com/WjcOwu1fnP
— PCD Japan (@PCD_Tokyo) February 11, 2021
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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39, 39, 239); 	ofSetColor(0); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	int span = 5; 	for (int x = 0; x < ofGetWidth(); x += span) { 		for (int y = 0; y < ofGetHeight(); y += span) { 			auto noise_value = ofNoise(x * 0.0025, y * 0.0025 + ofGetFrameNum() * 0.005, ofGetFrameNum() * 0.005); 			if (noise_value < 0.85) { 				this->mesh.addVertex(glm::vec3(x, y, 0)); 				this->mesh.addVertex(glm::vec3(x + span, y, 0)); 				this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); 				this->mesh.addVertex(glm::vec3(x, y + span, 0)); 				this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 4); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 				this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 				auto alpha = ofMap(noise_value, 0, 0.85, 255, 0); 				for (int i = 0; i < 4; i++) { this->mesh.addColor(ofColor(239, alpha)); } 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->mesh.draw(); 	string word = "PCD 2021"; 	this->font.drawStringAsShapes(word, ofGetWidth() * 0.5 + this->font.stringWidth(word) * -0.5, ofGetHeight() * 0.5 + this->font.stringHeight(word) * 0.5); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |