[ Video ]
[ About ]
昨日までのやつを反転して遊ぶ。
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh line; 	vector<float> radius_list; 	vector<float> deg_list; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 	for (int i = 0; i < 1500; i++) { 		this->radius_list.push_back(ofRandom(500)); 		this->deg_list.push_back(ofRandom(360)); 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	int threshold_radius = 300; 	int max_radius = 500; 	this->line.clear(); 	for (int i = 0; i < this->radius_list.size(); i++){ 		int speed = 5; 		int radius_start = ((int)(this->radius_list[i] + speed) % max_radius); 		int radius = max_radius - radius_start; 		float deg_start = this->deg_list[i] + (radius > threshold_radius ? 1 : ofMap(radius, 0, threshold_radius, pow(speed, ofMap(radius, 0, threshold_radius, 2, 1)), 1)); 		float deg = deg_start; 		int color_value = ofRandom(0, 192); 		for (int k = 0; k < 5; k++) { 			radius = ((int)(this->radius_list[i] + speed * k) % max_radius); 			radius = max_radius - radius; 			deg += (radius > threshold_radius ? 1 : ofMap(radius, 1, threshold_radius, pow(speed, ofMap(radius, 0, threshold_radius, 2, 1)), 1)); 			auto z = radius > threshold_radius ? 0 : ofMap(radius, 0, threshold_radius, -1 * pow(threshold_radius - radius, 1.01), 0); 			auto vertex = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z + 2); 			this->line.addVertex(vertex); 			this->line.addColor(ofColor(color_value)); 			if (k > 0 && radius < max_radius - 10) { 				this->line.addIndex(this->line.getNumVertices() - 1); 				this->line.addIndex(this->line.getNumVertices() - 2); 			} 		} 		this->radius_list[i] = radius_start; 		this->deg_list[i] = deg_start; 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(100); 	ofSetColor(0); 	//this->face.draw(); 	ofSetColor(255); 	this->line.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |